The adventures of Elanil, Aelar, Grimm, Burk, and Dragon throughout the Yocto Archipelago
š©āš§Ā Session 0 (Character Building)
š”Ā Session 1 (Local Heros)
š§±Ā Session 7 (For Hire)
š„Ā Session 8 (Rescue!)
āļøĀ Session 16 (By Zeus' Beard)
āµļøĀ Session 17 (Storm Bringer)
šĀ Session 18 (The Slip)
āļøĀ Session 19 (The Horton)
āļøĀ Session 23 (Poseidon)
š£Ā Session 24 (Served)
š³Ā Session 25 (Hole Up)
These are the notes that I kept as a dungeon master when I played this campaign with my friends. We started the game in person at the beginning of 2020, which meant we transitioned online because of COVID-19 lock-downs. We persisted and finished the campaign during the summer of 2021.
These notes capture some of the vague details of our game. It was an entirely homebrew game, and I have linked to some of the source material when I included images from the work of others. As many homebrew dungeon master's know, remixing can be a great shortcut for good content when you're in a tight spot.
Zook gives the blueprints of the ship to the party. The ship is 30 feet wide, 120 feet long, and 25 feet high.
Zook then takes the party to the underdeck to show them how the ship flies using large turbines that blow air down.
A very rough outline of what happened
"Your guilt should burninate your soul for the pain you've cause others."
"Stop burninating or be burninated yourself."